dc.contributor.author |
NUR AIN ZULAIKA BINTI SHAMSUL BAHARI |
|
dc.contributor.author |
NUR HAFINAZHUDA BINTI MOHAMAD HASYAFI |
|
dc.contributor.author |
AHMAD AQIL NURUDDIN BIN AHMAD NAZRI |
|
dc.contributor.author |
MUHAMMAD AIMAN BIN ABDULLAH |
|
dc.date.accessioned |
2023-08-23T03:02:56Z |
|
dc.date.available |
2023-08-23T03:02:56Z |
|
dc.date.issued |
2023 |
|
dc.identifier.uri |
http://repository.psa.edu.my/handle/123456789/4242 |
|
dc.description.abstract |
Student grievances have become a serious problem for Microeconomics subjects who find it difficult to understand and appreciate the facts in the book. By examining the problems faced, it is proven that students prefer to practice mobile learning (m-learning) and gameplay in education. In this paper, we think about implementing Bigro Brain to help students learn while having fun following topic by topic to improve ability. Due to that situation, this examines the impact on achievement and explores students' perceptions of the board game we created before the final exam they will take in the first year of the semester. Achievement data is collected by students who will take the microeconomics paper and students who have taken the microeconomics subject. In order to achieve the objective, Bigro Brain was created for the students of Sultan Salahuddin Abdul Azis Shah Polytechnic (PSA) to solve the issues. Bigro Brain can be a real challenge of the process between fun in a game session but also gaining knowledge from the intended study. Bigro Brain can be expected to increase the understanding of knowledge, increase interpersonal interaction among participants, and increase participant motivation. |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
POLITEKNIK SULTAN SALAHUDDIN ABDUL AZIZ SHAH |
en_US |
dc.subject |
BIGRO BRAIN |
en_US |
dc.subject |
Board game |
en_US |
dc.subject |
Microeconomics |
en_US |
dc.subject |
QR code |
en_US |
dc.subject |
Fun learning |
en_US |
dc.title |
BIGRO BRAIN |
en_US |
dc.type |
Final Year Project Report |
en_US |