dc.contributor.author |
AHMAD SALMI HUSAINI BIN SIKARI |
|
dc.contributor.author |
MUHAMMAD HARITH DANIEL BIN MOHD ZUBIR |
|
dc.contributor.author |
MOHAMAD EZRY HAKIM BIN MANSOR |
|
dc.date.accessioned |
2023-08-23T03:19:01Z |
|
dc.date.available |
2023-08-23T03:19:01Z |
|
dc.date.issued |
2023 |
|
dc.identifier.uri |
http://repository.psa.edu.my/handle/123456789/4251 |
|
dc.description.abstract |
The objective of this study is to explore the relationship between personal factor and respondent attitudes on playing video games towards student academic performance among Politeknik Shah Alam student. The personal factor can be defined as the particular background of individual’s life and living. An attitude is a group of feelings, thoughts, and actions one has toward a certain thing, person, thing, or event. Experiences or upbringing frequently influence attitudes. They can have a significant impact on how people behave and behave differently depending on the situation. Academic performance refers to the amount to which a student, instructor, or institution has met their short or long-term educational objectives, and it is measured either by continuous assessment or cumulative grade point average (CGPA). Using questionnaire for quantitative research, responses selected respondents were obtained. This study discovered that personal factor and respondent attitude influence PSA students academic performance. This study will benefit organizations, particularly cooperatives, in gaining understanding of how video game can affect student academic performance and how they can recover. Future studies should concentrate more on student personal factor and respondents attitude. |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
POLITEKNIK SULTAN SALAHUDDIN ABDUL AZIZ SHAH |
en_US |
dc.subject |
Personal factor |
en_US |
dc.subject |
attitude |
en_US |
dc.subject |
academic performance |
en_US |
dc.title |
VIDEO GAMES AFFECTED STUDENT’S ACADEMIC PERFORMANCE |
en_US |
dc.type |
Final Year Project Report |
en_US |